Effcient Acquisition and Realistic Rendering of Car Paint

Johannes Günther1     Tongbo Chen1     Michael Goesele2     Ingo Wald3     Hans-Peter Seidel1    
1MPI Informatik     2University of Washington     3University of Utah    

Abstract

The outside appearance of cars is mostly defined through only two distinct materials &ndash glass and car paint. While glass can rather easily be simulated by the simple physical laws of reflection and refraction, modelling car paint is more challenging.

In this paper we present a framework for the efficient acquisition and realistic rendering of real-world car paint. This is achieved by building an easy-to-reproduce measuring setup, fitting the measured data to a general BRDF model for car paint, adding a component for simulating the sparkling effect of metallic paints, and rendering using a specially designed shader in a realtime ray tracer.

Paper

Johannes Guenther, Tongbo Chen, Michael Goesele, Ingo Wald, and Hans-Peter Seidel. Efficient acquisition and realistic rendering of car paint. In proceedings of Vision, Modeling, and Visualization (VMV 2005), Erlangen, Germany, Nov. 16-18, 2005, pp. 487-494. Abstract   BibTex   PDF   Video Project webpages