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Numerical integration of projectile motion

In the last workshop, you did a little numerical differentiation: using known positions to figure out velocity and acceleration as a function of time.

Today, we turn it around: you will use known velocity and acceleration to figure out -- and graph -- position of a ball in motion. This is a simple example of numerical integration.

Here are the starting conditions:

Your job is to make an approximate model of the ball's trajectory. Using a piece of good graph paper, draw a set of axes, running from 0 to 160 meters horizontally, and 0 to 120 meters vertically. Then

  1. assume that the ball moves with constant velocity for 1-second intervals: from t=0 to t=1, assume it moves in straight line with the initial speed
  2. assume that at the end of each second, the ball's velocity changes all of a sudden to its new value for the next second
  3. and then follow the motion for another full second with that new, constant velocity

You may pretend for simplicity that this experiment takes place deep underground, in a mineshaft, where the local acceleration due to gravity is g = 10 m/s^2 downwards. That will simplify your calculations.

This will be pretty easy if you make a table showing the components of position, velocity and acceleration over time. I'll start you off ...

  Time      px       py         vx       vy        ax      ay
           (m)      (m)       (m/s)    (m/s)     (m/s^2) (m/s^2)
 ---------------------------------------------------------------

   0        0        0          20       35         0      -10

   1       __       __         ___      ___        __      ___
  
   2
 
   3 

   4
 
   5
 
   6
 
 ---------------------------------------------------------------


Adapted from Prof. Michael Richmond. Sorry, we could not find this page | RIT CIS - Center for Imaging Science

Sorry, we could not find this page

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Last Modified: 2:01pm 10 Aug 11