@inproceedings{Darling2011_0,
        Abstract = {Techniques for rendering with illumination maps captured from real-world environments have provided the means to produce complex, realistic patterns of reflections in real-time computer graphics simulations. While the directional aspects of light emission and surface reflection are modeled comprehensively with these methods, the spectral component is typically represented with a three-channel RGB workflow. In this paper, we present a multispectral framework for capturing environmental illumination maps and incorporating them into a real-time rendering pipeline. The framework maintains two sets of trichromatic data through a real-time rendering workflow, using a six-channel representation optimized to allow for color-accurate relighting under a range of illuminants. We present the design of an end-to-end computer graphics color pipeline from capture to display, provide simulation results on the pipeline’s colorimetric accuracy, and develop a prototype to demonstrate how the framework can be implemented in a GPU-based graphics shader architecture.},
        Address = {},
        Author = {Benjamin A. Darling and James A. Ferwerda and Tongbo Chen and Roy S. Berns},
        Booktitle = {Proceedings IS&T/SID 19th Color Imaging Conference., },
        Keywords = {imaging},
        Month = {},
        Number = {},
        Organization = {},
        Pages = {345--351},
        Title = {Real-time multi-spectral rendering with complex illumination.},
        Url = {},
        Volume = {},
        Year = {2011}